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Playable ads studio

PixelHook builds playable ads for any game, genre or mechanic. The playables on this site are just examples of our work: play them, then tell us what you want built for yours.

Discuss a project
  • ≤ 2.5 MB builds
  • 11 languages
  • portrait + landscape
  • PIXI.js

CH 01 / 03 · Selected work

Playable ad

Cake Slicer

Slice it perfectly — a satisfying one-tap cutting playable.

bundle
1.87 MB
locales
11
orient.
portrait · landscape
stack
PIXI.js
Case study
Cake Slicer, first frame of the playable
Cake Slicer · 1.87 MB

CH 02 / 03 · Selected work

Playable ad

Kitty Style

The purrfect dress-up adventure. Same build in portrait and landscape.

bundle
2.16 MB
locales
11
orient.
portrait · landscape
stack
PIXI.js
Case study

keep scrolling → rotate to landscape, no reload

Kitty Style, first frame of the playable
Kitty Style · 2.16 MB

CH 03 / 03 · Selected work

Playable ad

Neuron Blast

Tap to fire. A neon bubble shooter.

bundle
2.49 MB
locales
11
orient.
portrait · landscape
stack
PIXI.js
Case study

scroll → X-Ray: bg · sprites · particles · UI · end card

Neuron Blast, first frame of the playable
Neuron Blast · 2.49 MB

Get a quote

Your game
is next.

Tell us about your game and the hook you want to test. You talk directly to the developer who builds your playable.

AD interstitial · Cake Slicer0:01
Cake Slicer, first frame of the playable

Cake Slicer

1.87 MB · 11 locales · PIXI.js

AD interstitial · Kitty Style0:02
Kitty Style, first frame of the playable

Kitty Style

2.16 MB · 11 locales · PIXI.js

AD interstitial · Neuron Blast0:03
Neuron Blast, first frame of the playable

Neuron Blast

2.49 MB · 11 locales · PIXI.js

End card

Your hook
goes here.

The developer who builds your playable answers you directly.

How we work

From brief to build in four levels.

  1. LEVEL 1

    Brief

    Send the game, the audience and the one hook you want to test.

  2. LEVEL 2

    Prototype

    We assemble the mechanic on a proven template and send a link you can play on your phone.

  3. LEVEL 3

    Iterations

    Together we tune the first three seconds, the pacing and the end card on real devices.

  4. LEVEL 4

    Final build

    One source for portrait and landscape, network-ready, within ≤ 2.5 MB.

Why PixelHook

Any game. Any mechanic.

The playables on this site are examples, not a catalogue. Bring your game — we will build what it needs.

  1. 01

    Anything you can imagine

    Puzzle, merge, runner, shooter, idle, dress-up — any genre and any mechanic, built around your game and your audience.

  2. 02

    Fast start on proven templates

    Tested mechanics and a tuned build pipeline, so we start from a working game, not a blank page.

  3. 03

    The whole playable

    Hook, mechanic, art integration, animation and end card — built by one team end to end.

  4. 04

    Featherweight builds

    ≤ 2.5 MB per build, portrait and landscape from a single source, in 11 languages.

  5. 05

    Play it before you pay

    Every example on this site runs right in your browser. Try the feel first, then tell us what you want built.

  6. 06

    Direct line to the developer

    No account managers in between: the person building your playable answers you and tunes it with you.

Get a quote

Your hook goes here.

Any game, any genre, any mechanic. Send us yours and the idea you want players to feel — the developer who builds it answers you directly.