Studio
We build ads
people play.
PixelHook builds playable ads for any game, genre or mechanic. The playables on this site are just examples of our work: play them, then tell us what you want built for yours.
Facts
- bundle
- ≤ 2.5 MB
- genres
- any
- languages per build
- any
- orientation
- portrait + landscape
What we do
Playables for any game.
- Playable ads
HTML5 playables for any mobile game, genre or mechanic — from the hook to the end card. Our works are examples of the quality, not a menu to pick from.
Play the examples →
Stack
Built on PIXI.js.
Every playable ships from one source: portrait and landscape, localised, light enough to load instantly.
Offers
What you can order.
Playable from scratch
A new playable ad for your game: mechanic, art integration, animation, end card, ready to launch.
Adapt an existing playable
We take your finished playable and make it lighter, faster and sharper.
How we work
From brief to build in four levels.
- LEVEL 1
Brief
Send the game, the audience and the one hook you want to test.
- LEVEL 2
Prototype
We assemble the mechanic on a proven template and send a link you can play on your phone.
- LEVEL 3
Iterations
Together we tune the first three seconds, the pacing and the end card on real devices.
- LEVEL 4
Final build
One source for portrait and landscape, network-ready, within ≤ 2.5 MB.
Why PixelHook
Any game. Any mechanic.
The playables on this site are examples, not a catalogue. Bring your game — we will build what it needs.
- 01
Anything you can imagine
Puzzle, merge, runner, shooter, idle, dress-up — any genre and any mechanic, built around your game and your audience.
- 02
Fast start on proven templates
Tested mechanics and a tuned build pipeline, so we start from a working game, not a blank page.
- 03
The whole playable
Hook, mechanic, art integration, animation and end card — built by one team end to end.
- 04
Featherweight builds
≤ 2.5 MB per build, portrait and landscape from a single source, in 11 languages.
- 05
Play it before you pay
Every example on this site runs right in your browser. Try the feel first, then tell us what you want built.
- 06
Direct line to the developer
No account managers in between: the person building your playable answers you and tunes it with you.
Get a quote
Your hook goes here.
Any game, any genre, any mechanic. Send us yours and the idea you want players to feel — the developer who builds it answers you directly.
Get a quote