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Studio

We build ads
people play.

PixelHook builds playable ads for any game, genre or mechanic. The playables on this site are just examples of our work: play them, then tell us what you want built for yours.

Facts

bundle
≤ 2.5 MB
genres
any
languages per build
any
orientation
portrait + landscape

What we do

Playables for any game.

Stack

Built on PIXI.js.

Every playable ships from one source: portrait and landscape, localised, light enough to load instantly.

Offers

What you can order.

How we work

From brief to build in four levels.

  1. LEVEL 1

    Brief

    Send the game, the audience and the one hook you want to test.

  2. LEVEL 2

    Prototype

    We assemble the mechanic on a proven template and send a link you can play on your phone.

  3. LEVEL 3

    Iterations

    Together we tune the first three seconds, the pacing and the end card on real devices.

  4. LEVEL 4

    Final build

    One source for portrait and landscape, network-ready, within ≤ 2.5 MB.

Why PixelHook

Any game. Any mechanic.

The playables on this site are examples, not a catalogue. Bring your game — we will build what it needs.

  1. 01

    Anything you can imagine

    Puzzle, merge, runner, shooter, idle, dress-up — any genre and any mechanic, built around your game and your audience.

  2. 02

    Fast start on proven templates

    Tested mechanics and a tuned build pipeline, so we start from a working game, not a blank page.

  3. 03

    The whole playable

    Hook, mechanic, art integration, animation and end card — built by one team end to end.

  4. 04

    Featherweight builds

    ≤ 2.5 MB per build, portrait and landscape from a single source, in 11 languages.

  5. 05

    Play it before you pay

    Every example on this site runs right in your browser. Try the feel first, then tell us what you want built.

  6. 06

    Direct line to the developer

    No account managers in between: the person building your playable answers you and tunes it with you.

Get a quote

Your hook goes here.

Any game, any genre, any mechanic. Send us yours and the idea you want players to feel — the developer who builds it answers you directly.